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The A-Z of Project Management Survival

Put that Prince 2 book down, this is the real art of project management and software delivery

All contributors have at least 20 years of successful Project Management and Software Delivery experience, so pay attention.
 

B is for... Butterfly

Wednesday, August 1, 2007
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The basic rules of prioritisation tell you what is important, what you should do next, what is really important to concentrate on. The butterfly doesn't follow these rules. They flit from flower to flower on a whim. Quite like the flip-flop, this change of direction can often be as a result of a conversation but it just as easily be something random or forgetful in the nature. Sometimes butterflies just aren't very organised. The combination of a flip-flip with a butterfly can be a dizzying journey through madness.

Butterflies often follow what they perceive to be important. This can often be what they think will bring them the greatest glory, the topic du jour of senior management, something that will make them sound clever. But usually its just the last thing to pop into their head.

There isn't that much positive to say about the butterfly other than: if they are chasing you for something that you haven't done yet, it usually very easy to distract them with something bright and colourful. Like maybe a new pen.

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B is for... Bermuda Triangle

Tuesday, July 24, 2007
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The Bermuda Triangle is a very real place for projects, and probably the most precarious location on the high-seas of Software Delivery. Many projects, large and small have perished there – make it your business to ensure your project does not suffer this fate.

There are three main factors affecting your ability to deliver your project:

  • Timescale – how long have you got (phases, go-live, drop-dead date)?
  • Resources – what do you have available to you (people, money, kit, etc.)?
  • Scope – what do you need to deliver?

Consider these factors as three points on a clockface, at 12 O’clock, 4 O’clock and 8 O’clock respectively. Draw lines between the points. Now, the area enclosed by this triangle represents the capacity of your project to deliver; your project’s Bermuda Triangle.

The important thing about this triangle is that if any one of your three factors ‘worsens’, the metaphorical area enclosed by the triangle does not change. This means it will put strain on one or both of the other two factors, eg. if the timescale increases, it is likely you will need more resources, if the scope increased, it is likely to have an effect on cost and/or timescale.

You need to be aware of any likely changes in the parameters of your project and be swift to act accordingly. If you’re not all over this, your project could very quickly sink without trace.

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B is for... Bluff

Friday, June 1, 2007
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This is one of the key skills for a software Project Manager. Having the ace of spades in bluff up your sleeve means you don't actually have to know everything about your project or, indeed, anything about anyone else's.

You only need to bluff enough to get you beyond the current situation, then you can find out the real facts, or assign the responsibility to someone else. So, the trick is not to appear phased by anything and to give the impression that you know all about the problem/situation/issue, but avoid coming up with any radical solutions until you have time to think it through properly. Remember, if you overdo it, you may end up left holding the baby.

Using a few basic rules of engagement, you can bluff your way through progress meetings, planning meeting, budget meetings etc.

The more experience you get in the software game, the better your ability to bluff will become. It's an experience thing, but make sure you practice.

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